Ashes in the Wind
Elara was raised to inherit a throne of flame — to command the fire that runs through her bloodline and hold together a realm crumbling to ash. Kieran was forged in the shadow court, the last prince of a dying dynasty whose magic the fire kingdom has hunted for generations.
When a forbidden tether binds their fates together, enemies become something far more dangerous. Every touch is a war. Every glance is a negotiation. And the bond between them could either save Emberfall — or burn it to the ground.
A dark romantasy of fire and shadow. Enemies-to-lovers. Dual POV. First in a trilogy.
The World of Emberfall
The Realm
A fractured continent of ash plains and burning citadels, where the earth itself is scarred by centuries of elemental war. Rivers of molten glass wind through blackened forests. The sky rarely clears.
Fire Magic
Drawn from the bloodline of the First Flame, fire magic is inheritance — raw, volatile, tied to emotion and will. The fire court rules openly, their power visible in every lit forge and burning keep.
Shadow Magic
Older than fire and twice as feared. Shadow magic is quiet, precise, drawn from the spaces between light. Its practitioners were driven underground, their court reduced to whispers and ruins.
The Tether
A bond that should not exist — a thread of magic linking two people from warring bloodlines. Ancient texts speak of it in fragments. No one alive has seen one form. Until now.
The Rivals
Elara
Crown princess of the fire court. Sharp-tongued, fiercely loyal, burning with a power she was never taught to contain. She rules because no one else will.
"I didn't ask for a throne. I just refused to let it fall."
Kieran
Last son of a court that exists only in exile. Calculating, guarded, dangerously quiet. His magic moves in the spaces others overlook — and so does he.
"Shadows don't fight. They wait. That's why they win."
Series DNA
If you love worlds that burn, romances that cut, and magic with a price — Emberfall was written for you.